Re-timing FLIP using Custom Reseeding
Short version Here I share how extended my paint splash sim by finding some custom tools built by fellow Houdini artists. I modified a custom hole filling set up, limiting it to only the areas with the most volume in order to preserve droplets. This method also produces consistent point IDs giving the ability to re-time the splashes post sim …
Continue ReadingHoudini Art Directing Paint Splashes with Curves
In this tutorial I’ll show how to create paint splashes that are easy to control with custom velocity fields generated by simple curves. Also at the end of the video there’s a preview of my next video where I’ll show how to take this set up even further using some more advanced techniques using help I found on forums and …
Continue ReadingHoudini Redshift Open GL Viewport
Jonathan de Blok has created some tools for viewing Redshift materials directly in the Houdini viewport. These tools are amazingly helpful. Check out his other videos and tools as well.
Continue ReadingHoudini Variable Viscosity with POP VOPs
In this video I’ll walk though how to drive the viscosity of a flip sim with any attribute inside DOPs, using a POP VOP. I don’t cover the shading / rendering in this video, but I have uploaded the hip file to gumroad. Get the file on Gumroad Loading…
Continue ReadingHoudini Pop Grains Coffee
I posted this viewport render some time ago and meant to post the file sooner. I finally got around to looking over it again, cleaning it up just a little and adding some notes. I have a feeling there’s a more sophisticated way to do this, but this works as well. I had to refer back to an older Ben …
Continue ReadingHoudini UVs on Viscous FLIP
Here’s my first ever tutorial, hope it’s helpful. Here I show you a method I’ve come up with for assigning UVs to viscous FLIP sims with continuous emissions. Get the file on Gumroad Loading…
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